ENTRY 001 / FIELD MANUAL v1.0● LIVERELEASE / 2026-04-17PLATFORM / PC · PS5 · XSX · NS2PUBLISHER / CAPCOMENTRIES LOGGED / 64IMAGES CATALOGUED / 766● LIVEENTRY 001 / FIELD MANUAL v1.0● LIVERELEASE / 2026-04-17PLATFORM / PC · PS5 · XSX · NS2PUBLISHER / CAPCOMENTRIES LOGGED / 64IMAGES CATALOGUED / 766● LIVE
PRIMARY

Pulse Carbine

The Grip Gun's rifle-class cousin — tighter accuracy, real damage at mid-range, and the primary most players swap to for the back half of the game.

UNLOCK
Sector 3 · Terra Dome — main path through Terra Dome Entrance
CLASS
Primary

Around Sector 3, fights start opening up — longer sightlines, more ranged bots, more time shooting than grid-hacking. The Pulse Carbine is the Primary you'll wish you'd had one sector earlier.

Overview

You pick up the Pulse Carbine on the main path through Sector 3 · Terra Dome, near the Terra Dome Entrance. It takes over the Grip Gun's slot as your default trigger — same role, longer reach, meaningfully more damage per burst. Diana's hacks still drive the combo; you're just feeding them with a sharper round.

Pulse Carbine
Pulse Carbine

How it Works

  • Fire mode — Burst / full-auto pulses. Controlled trigger work outperforms spray-and-pray.
  • Range — Mid. Holds up in the bigger Terra Dome and Lunum Mines arenas where the Grip Gun loses stopping power.
  • OPEN interaction — Drops weak points faster than the Grip Gun, especially on armored bots.

Pulse Carbine pickup spot
Pulse Carbine pickup spot

Strengths

  • Clean damage profile for a Primary — it doesn't need a setup to feel good
  • Pairs with almost any tactical tool; very forgiving loadout slot
  • Strong against Shielded Bots and Ranged Bots once you've opened them

Weaknesses

  • Still limited by OPEN State — you're not bursting a healthy armored bot without hacking first
  • Ammo isn't infinite like the Grip Gun; manage your trigger in swarms

When to use / pair with

  • Best in: Sector 3 onwards, and any fight with real distance.
  • Pair with: Hacking Mines to create OPEN windows at range, or Homing Missiles for flying / out-of-arc targets.

Upgrade Notes

If you committed to the Grip Gun early, don't panic — upgrade resources carry over cleanly. Once you have the Pulse Carbine, though, push damage and recoil control next; most mid-to-late encounters favor the longer reach.

Next

→ Back to Weapons