ENTRY 001 / FIELD MANUAL v1.0● LIVERELEASE / 2026-04-17PLATFORM / PC · PS5 · XSX · NS2PUBLISHER / CAPCOMENTRIES LOGGED / 64IMAGES CATALOGUED / 766● LIVEENTRY 001 / FIELD MANUAL v1.0● LIVERELEASE / 2026-04-17PLATFORM / PC · PS5 · XSX · NS2PUBLISHER / CAPCOMENTRIES LOGGED / 64IMAGES CATALOGUED / 766● LIVE
TACTICAL

Hacking Mines

Proximity mines that trigger an auto-hack when an enemy wanders in — passive OPEN setups without the grid work.

UNLOCK
Complete Sector 5 (healing Diana), return to the Shelter, complete the new Cabin Stamp Club three-in-a-row
CLASS
Tactical

Hacking Mines turn the floor into a trap — a passive way to lock down rooms and open enemies on their way to you.

Overview

You unlock Hacking Mines at the Shelter after clearing Sector 5 (the moment Hugh heals Diana). Back at the Shelter, a new Cabin Stamp Club board is waiting; complete the three-in-a-row and the Mines are yours.

Hacking Mines
Hacking Mines

How it Works

  • Fire mode — Throw / deploy a mine; triggers an auto-hack when an enemy steps in.
  • Range — Area denial; you place these, you don't aim them at anything specific.
  • OPEN interaction — Triggering a mine fires an auto-hack — enemies get opened without you having to grid-hack manually.

Strengths

  • Frees up your attention during crowded fights — place and forget
  • Genuinely changes how you approach ambush rooms
  • Pairs beautifully with high-DPS Attack weapons that want a static target

Weaknesses

  • Requires pre-placement; bad against fights that already started
  • Wastes ammo in empty rooms
  • Less useful on bosses that don't walk into them

When to use / pair with

  • Best in: ambush corridors, mining shafts, red-zone escape routes, and any room you have time to prep before the fight starts.
  • Pair with: Photon Laser or Charge Piercer to punish the OPEN window the mine gave you.

Upgrade Notes

Deploy count first, then trigger damage. The value of a mine is in "can I place one per encounter?" — more mines beats bigger mines.

Next

→ Back to Weapons