Weapons
Arsenal
Every weapon and ability Hugh will carry. Grouped by slot so you can mix and match a real loadout — Primary stays always-on, then pick one Attack, one Tactical, one Defense.
Primary

Grip Gun
The one gun you never stop using
Hugh's starting sidearm — unlimited ammo, chain-friendly, and the weapon every other tool in your kit routes damage through.

Pulse Carbine
When the Grip Gun stops reaching far enough
The Grip Gun's rifle-class cousin — tighter accuracy, real damage at mid-range, and the primary most players swap to for the back half of the game.
Attack

Shockwave Blaster
Close the gap, pop the shield, collect the OPEN
A short-range burst weapon that cracks shields open — the first Attack-slot tool you can pick up, and a long-haul favorite.

Charge Piercer
Patience over volume
Long-range piercing shots — charge and release to punch clean through multiple targets in a line.

Photon Laser
Point, hold, delete
A sustained beam weapon — hold trigger, melt armor, ride an OPEN window for free damage.

Homing Missiles
For the targets you can't line up
Fire-and-forget missile salvo that tracks targets — perfect for moving bots and anything you can't line a shot on.

Jackhammer
A victory lap weapon
An endgame Attack weapon awarded after the credits — heavy hits, built for replays and New Game Plus.

Lim Cannon
The final trophy weapon
The hidden-room endgame reward — a heavy Attack weapon unlocked only after cleaning out Unknown Signal.
Tactical

Stasis Net
The combo starter
Trap enemies in a stasis field — the premier opener for combos, boss phases, and any hack you don't want interrupted.

Riot Blaster
Clear the floor, then hack
A spread-pattern crowd control tool — use it when the room decides to get crowded.

Sticky Bombs
Plant now, punish later
Tag an enemy, detonate on your schedule — great for setting up boss weak points and dealing with armored targets.

Code Generator
More fuel for the grid
Supplemental hack tool — generates code segments that fuel Diana's grid hacking for longer chains and trickier routes.

Hacking Mines
Automate the opening
Proximity mines that trigger an auto-hack when an enemy wanders in — passive OPEN setups without the grid work.
Defense

Decoy Generator
Make them look somewhere else
Pops a decoy that pulls enemy attention — lets you reposition, hack safely, or break line of sight.

Impact Barrier
Cover, on demand
Drop a physical shield in front of you — block incoming fire long enough to finish a hack or reposition.

Drone Hive
Bring your own squad
Deploy autonomous combat drones that fly alongside you — extra guns, extra targets for enemies to shoot at.
Suits & Outfits
VIEW ALL →Every outfit for Hugh and Diana in Pragmata — how each unlocks, what tier of completion you're aiming at, and which suits are gated behind pre-order or Deluxe Edition.
