ENTRY 001 / FIELD MANUAL v1.0● LIVERELEASE / 2026-04-17PLATFORM / PC · PS5 · XSX · NS2PUBLISHER / CAPCOMENTRIES LOGGED / 64IMAGES CATALOGUED / 766● LIVEENTRY 001 / FIELD MANUAL v1.0● LIVERELEASE / 2026-04-17PLATFORM / PC · PS5 · XSX · NS2PUBLISHER / CAPCOMENTRIES LOGGED / 64IMAGES CATALOGUED / 766● LIVE
HOME/WALKTHROUGH

Walk
through

The full critical path through the Cradle — from the first drop at the Shelter to the hidden-ending route past the Final Boss. Each sector covers every subsector, every collectible checkpoint, and every boss strategy.

SECTORS
7
RUN TIME
~18h
BOSSES
5
§ 01

Sector Index

Shelter · Prologue & Hub Progression
PROLOGUE

Shelter · Prologue & Hub Progression

Your first steps as Hugh with Diana, learning to hack enemies, using the Cabin Stamp Club, and circling back to the Shelter for upgrades and back-collectibles after each Sector.

~30min (prologue) + recurring visits
Sector 1 · Solar Power Plant
SECTOR 01

Sector 1 · Solar Power Plant

Full walkthrough of the outermost ring of the Cradle — Generator Entrance, Power Distribution Center, Hub Hall, and the Sector Guard (IDUS) boss fight.

~1.5hSector Guard (IDUS)14 collectibles
Sector 2 · Mass Production Array
SECTOR 02

Sector 2 · Mass Production Array

Full walkthrough of the neo-urban Mass Production Array — five subsectors winding through a fake New York, ending with the Analysis: Creator boss and the Lim Eraser unlock.

~3hAnalysis: Creator35 collectibles
Sector 3 · Terra Dome
SECTOR 03

Sector 3 · Terra Dome

The overgrown biosphere Sector — Entrance, Eco Modeling Lab, Central Hall, Soil Research Center, Terrarium, and the Large Bot (Garden Warden) boss.

~3hLarge Bot (Garden Warden)40 collectibles
Sector 4 · Lunum Mines
SECTOR 04

Sector 4 · Lunum Mines

Low-gravity mining sector — Entrance, Crane Area, Warehouse, Main Excavation Site, Tower Access Point, and the Luna Digger boss fight.

~3hLuna Digger30 collectibles
Sector 5 · Experimental Pragmatics Lab
SECTOR 05

Sector 5 · Experimental Pragmatics Lab

A single linear corridor that unlocks the Cleanse ability. No collectibles — story and a puzzle chain that rewires the whole back-half of the game.

~30min
Sector 6 · Central Port
SECTOR 06

Sector 6 · Central Port

The finale — five subsectors through the Central Port, the Final Boss fight, and the Unknown Signal hidden-ending route.

~3h + Unknown Signal postgameFinal Boss26 collectibles