ENTRY 001 / FIELD MANUAL v1.0● LIVERELEASE / 2026-04-17PLATFORM / PC · PS5 · XSX · NS2PUBLISHER / CAPCOMENTRIES LOGGED / 64IMAGES CATALOGUED / 766● LIVEENTRY 001 / FIELD MANUAL v1.0● LIVERELEASE / 2026-04-17PLATFORM / PC · PS5 · XSX · NS2PUBLISHER / CAPCOMENTRIES LOGGED / 64IMAGES CATALOGUED / 766● LIVE
ATTACKIMPACT

Jackhammer

An endgame Attack weapon awarded after the credits — heavy hits, built for replays and New Game Plus.

UNLOCK
Awarded automatically after clearing the main story
CLASS
Attack

The Jackhammer is a post-credits drop — a new toy for your Chapter Select and New Game Plus runs.

Overview

You don't find the Jackhammer in the world; the game hands it over automatically once you've finished the main story. That makes it primarily a New Game Plus and Lunatic Difficulty tool, sitting in the Attack slot of any cleanup or challenge-run loadout.

Jackhammer
Jackhammer

How it Works

  • Fire mode — Heavy impact shots.
  • Range — Mid. Not a sniper, but reaches further than the Shockwave Blaster.
  • OPEN interaction — Stagger-heavy; good at buying you OPEN windows on big targets rather than just punishing them.

Strengths

  • Arrives fully-formed — no unlock puzzle, no side detour
  • Pairs with your maxed-out upgrade stockpile from the first run
  • Changes the feel of replay loadouts away from the Shockwave Blaster default

Weaknesses

  • Doesn't exist for your first playthrough's late-game
  • Lower fire-rate profile than the weapons you already leveled
  • Competes with other endgame rewards for the same slot

When to use / pair with

  • Best in: New Game Plus, Chapter Select mop-up, trophy / platinum route runs.
  • Pair with: Pulse Carbine as the primary, and a tactical weapon like Hacking Mines that works with the Jackhammer's stagger windows.

Upgrade Notes

Because it drops post-credits, you'll often have a stack of Upgrade Components ready. Put them straight into damage — you already know what the run looks like.

Next

→ Back to Weapons