ENTRY 001 / FIELD MANUAL v1.0● LIVERELEASE / 2026-04-17PLATFORM / PC · PS5 · XSX · NS2PUBLISHER / CAPCOMENTRIES LOGGED / 64IMAGES CATALOGUED / 766● LIVEENTRY 001 / FIELD MANUAL v1.0● LIVERELEASE / 2026-04-17PLATFORM / PC · PS5 · XSX · NS2PUBLISHER / CAPCOMENTRIES LOGGED / 64IMAGES CATALOGUED / 766● LIVE
COLLECTIBLE15 TOTAL

Mini Cabins

All 15 Mini Cabin locations in Pragmata — the hidden plush-toy collectibles that unlock the 'Top Mini Hunter' trophy.

Mini Cabins are the game's secret plush toys — tiny, round, and tucked away on rooftops, beams, and inside containers. There are 15 of them across 5 sectors, three per sector. Shoot all 15 with any weapon and you unlock the Top Mini Hunter trophy / achievement.

What They Are

Small stuffed versions of Cabin, Hugh's pet robot, hidden throughout the Cradle. Like Mr. Raccoon in Resident Evil or the goats in other Capcom games, Mini Cabins are a secret side hunt — they don't count toward the 100% completion ring, and they're pure trophy bait.

Key things to know:

  • Three per sector, five sectors total = 15 Mini Cabins
  • You have to shoot them, not pick them up — any weapon works
  • They don't count toward sector completion percentages
  • You won't miss any forever — Unknown Signal (post-game) lets you collect everything in a fresh run

Total Count

15 Mini Cabins, distributed three per sector: Solar Power Plant, Mass Production Array, Terra Dome, Lunum Mines, and Central Port.

Locations by Sector

Sector 1 · Solar Power Plant (3)

Power Distribution Center — Mini Cabin hidden in a side tunnel after combat
Power Distribution Center — Mini Cabin hidden in a side tunnel after combat

  • Power Distribution Center — after the locked-area combat, exit through the opposite-side tunnel; the Mini Cabin sits on the right
  • Hub Hall — right after the Diana-and-globe cutscene, same room: an empty bunk has a net hung at the doorway, it's tucked inside
  • Hub Hall (high ledge) — after finishing the hacking tutorial, look above the vent next to the zipline

Hub Hall — Mini Cabin above the zipline vent
Hub Hall — Mini Cabin above the zipline vent

Sector 2 · Mass Production Array (3)

Shopping District — Mini Cabin on a rooftop near the Dead Hunter movie poster
Shopping District — Mini Cabin on a rooftop near the Dead Hunter movie poster

  • Shopping District — after the plot zipline ride, turn around and look at the roof next to the Dead Hunter movie poster
  • Side Alley — after unlocking the Escape Hatch, take the next zipline; before the food-dialogue room, a Mini Cabin sits on a car beside the building
  • Lim Recycling Facility — after dropping down and killing the giant doll enemy, check the open shipping container in the next room

Side Alley — Mini Cabin on the parked car
Side Alley — Mini Cabin on the parked car

Sector 3 · Terra Dome (3)

Eco Modeling Lab — Mini Cabin up on the tree-platform branches
Eco Modeling Lab — Mini Cabin up on the tree-platform branches

  • Eco Modeling Lab — at the left/right split, take the right path; in the terminal room, the terminal grows tree platforms — the Mini Cabin perches on the branches above
  • Soil Research Center (balcony) — after the invisible enemy fight, take the elevator up; as you sprint across the balcony, look left at the tree
  • Soil Research Center (bed room) — enter a room with beds, spot a REM chip through the window; leave, open the diagonal door, loop left with the Lim Eraser, climb up into the locked room where the REM lives — the Mini Cabin is in the same container

Soil Research Center — Mini Cabin alongside a REM chip
Soil Research Center — Mini Cabin alongside a REM chip

Sector 4 · Lunum Mines (3)

Crane Area — Mini Cabin around the corner past the second Luna Digger encounter
Crane Area — Mini Cabin around the corner past the second Luna Digger encounter

  • Crane Area — the wide open area where you fight the Luna Digger a second time; follow the fence, enter the building on the right, up the stairs, out the door, right-turn at the corner
  • Warehouse — in the box-hack stair-building room, look at a ceiling-level pipe directly across from the entry door
  • Tower Access Point — after the Escape Hatch inside the tower, look on top of an electrical box above a gap

Warehouse — Mini Cabin on the ceiling pipe across from the entrance
Warehouse — Mini Cabin on the ceiling pipe across from the entrance

Sector 6 · Central Port (3)

Central Port Entrance — Mini Cabin across the plaza after the yellow alert fight
Central Port Entrance — Mini Cabin across the plaza after the yellow alert fight

  • Central Port Entrance — after the yellow alert combat finishes, before you pass through the next door, turn around and look into the distance
  • Regolith Lab — take the left stairs from the Escape Hatch until you see a Safe Box; from the box position, turn and look up-right at the yellow pipe
  • Space Elevator — from the Escape Hatch, walk right to the stairs leading down; follow them to the end, and the Mini Cabin sits a few meters up directly ahead

Space Elevator — Mini Cabin above the final stairwell
Space Elevator — Mini Cabin above the final stairwell

Tips

  • Any weapon works. The Grip Gun is fine; you don't need charge shots or special damage.
  • You only need to hit them once. No damage math — a single pellet registers the kill.
  • Missed one? Don't panic. Unknown Signal (Pragmata's post-game mode) resets the map with all collectibles restored.
  • Use Object Scan at every checkpoint. Mini Cabins show up in a dedicated color — scanning is by far the fastest way to spot the ones you walked past.

See Also