Mini Cabins are the game's secret plush toys — tiny, round, and tucked away on rooftops, beams, and inside containers. There are 15 of them across 5 sectors, three per sector. Shoot all 15 with any weapon and you unlock the Top Mini Hunter trophy / achievement.
What They Are
Small stuffed versions of Cabin, Hugh's pet robot, hidden throughout the Cradle. Like Mr. Raccoon in Resident Evil or the goats in other Capcom games, Mini Cabins are a secret side hunt — they don't count toward the 100% completion ring, and they're pure trophy bait.
Key things to know:
- Three per sector, five sectors total = 15 Mini Cabins
- You have to shoot them, not pick them up — any weapon works
- They don't count toward sector completion percentages
- You won't miss any forever — Unknown Signal (post-game) lets you collect everything in a fresh run
Total Count
15 Mini Cabins, distributed three per sector: Solar Power Plant, Mass Production Array, Terra Dome, Lunum Mines, and Central Port.
Locations by Sector
Sector 1 · Solar Power Plant (3)

- Power Distribution Center — after the locked-area combat, exit through the opposite-side tunnel; the Mini Cabin sits on the right
- Hub Hall — right after the Diana-and-globe cutscene, same room: an empty bunk has a net hung at the doorway, it's tucked inside
- Hub Hall (high ledge) — after finishing the hacking tutorial, look above the vent next to the zipline

Sector 2 · Mass Production Array (3)

- Shopping District — after the plot zipline ride, turn around and look at the roof next to the Dead Hunter movie poster
- Side Alley — after unlocking the Escape Hatch, take the next zipline; before the food-dialogue room, a Mini Cabin sits on a car beside the building
- Lim Recycling Facility — after dropping down and killing the giant doll enemy, check the open shipping container in the next room

Sector 3 · Terra Dome (3)

- Eco Modeling Lab — at the left/right split, take the right path; in the terminal room, the terminal grows tree platforms — the Mini Cabin perches on the branches above
- Soil Research Center (balcony) — after the invisible enemy fight, take the elevator up; as you sprint across the balcony, look left at the tree
- Soil Research Center (bed room) — enter a room with beds, spot a REM chip through the window; leave, open the diagonal door, loop left with the Lim Eraser, climb up into the locked room where the REM lives — the Mini Cabin is in the same container

Sector 4 · Lunum Mines (3)

- Crane Area — the wide open area where you fight the Luna Digger a second time; follow the fence, enter the building on the right, up the stairs, out the door, right-turn at the corner
- Warehouse — in the box-hack stair-building room, look at a ceiling-level pipe directly across from the entry door
- Tower Access Point — after the Escape Hatch inside the tower, look on top of an electrical box above a gap

Sector 6 · Central Port (3)

- Central Port Entrance — after the yellow alert combat finishes, before you pass through the next door, turn around and look into the distance
- Regolith Lab — take the left stairs from the Escape Hatch until you see a Safe Box; from the box position, turn and look up-right at the yellow pipe
- Space Elevator — from the Escape Hatch, walk right to the stairs leading down; follow them to the end, and the Mini Cabin sits a few meters up directly ahead

Tips
- Any weapon works. The Grip Gun is fine; you don't need charge shots or special damage.
- You only need to hit them once. No damage math — a single pellet registers the kill.
- Missed one? Don't panic. Unknown Signal (Pragmata's post-game mode) resets the map with all collectibles restored.
- Use Object Scan at every checkpoint. Mini Cabins show up in a dedicated color — scanning is by far the fastest way to spot the ones you walked past.
See Also
- Trophies — Top Mini Hunter sits in the platinum route
- Walkthrough · Sector 2 — the easiest sector to grab all three in one run