Central Port is the elevator out of the Cradle — if you let it be. Five subsectors climb up to the Space Elevator, culminating in the Final Boss. After the credits, a postgame unlocks called Unknown Signal, which hides the true ending, the Jackhammer weapon, and a Black Box Mod.
Route Overview
Central Port Entrance → Research Sector → Regolith Lab → Lunafilament Lab → Space Elevator → Final Boss. After clearing, reload the post-credits save for Unknown Signal.
01 — Central Port Entrance

The cargo tram drops you at an Escape Hatch. Three Upgrade Components are nearby — mark them and sweep as you go.
Midway down the staircase, look back and right — Mini Cabin on an upper shelf.

Finish the stairs, clear enemies, side door for a Mod.

Hack a moving platform, ride up for the third Upgrade Component.

Turn around, stand high, jump-dash across for a REM chip.

Yellow zone combat ahead.

Through the door, down the stairs (roadside Upgrade Component), then diagonal elevator down.

Items in this area
- Mod × 1
- REM chip × 1
- Mini Cabin × 1
- Upgrade Components × 4
02 — Research Sector
Bottom of the diagonal elevator, pick up an Upgrade Component, enter for Training Data + Red Gate Key and unlock the Escape Hatch.

Open, path blocked ahead. Left for a Safe Box, middle for an Upgrade Component.

Laser-gated drop → another Safe Box. Return, push in to activate the next Escape Hatch.

Items in this area
- Safe Box × 2
- Training Data × 1
- Red Gate Key
03 — Regolith Lab
Path blocked again — left Hatch first. Stairs left first, then right.

Clear left-room enemies, hack through laser → Safe Box.

From there, look high: Mini Cabin.

Red node up high disables a second laser → Mod.

Right side Red Zone
Back at the Hatch, take right stairs through lasers → Upgrade Component. Red Zone ahead → two Pure Lunum.

Forward, drop into a hidden wall → Upgrade Component + REM chip. Right: Cleanse a red barrier, disable a laser.

Laser off, Cleanse another barrier, enter for Mod. Back up for the upper room.

Upper: Safe Box and Eight's cutscene.

Post-fight: Pure Lunum. Cleanse the adjacent red barrier → shortcut opens back to the Hatch.

Continue via the Hatch-side route.

Items in this area
- Safe Box × 2
- Pure Lunum × 3
- Mod × 2
- REM chip × 1
- Mini Cabin × 1
04 — Lunafilament Lab
Through the glass corridor, down the stairs → Escape Hatch.
Two-lock main door
Main door has two locks — break one on each side.

Behind the stair area, Red Zone → Pure Lunum + Storage Expander.
Left route — one lock
Hack a Lim recycler to clear enemies.

Cutscene, upstairs, pick up an Upgrade Component.

Cleanse the red barrier, drop through a floor hatch → two Safe Boxes. Back up and continue.

Past another laser, hack the red node → first lock cleared.

Right route — five red nodes for one lock
Back at the Hatch, the opposite door has five locks that all map to five red nodes.

Entry room: clear obstacles, hack one.

Next to the five-lock door, on the ceiling.

Other side wall.

Cleanse → Safe Box. Upper-left high corner has the fifth red node.

All five done → door opens → REM chip.

Upstairs, clear enemies → Pure Lunum. Hack the next red node = second lock.

Small door side: Training Data. Drop down for a shortcut back to the Hatch.

Guard fight & upper rooms
Both locks open → Guard fight.

Post-Guard room: Pure Lunum + Upgrade Component.

Upper stair: Doctor cutscene to the left → interior Upgrade Component. Back and up, Doctor and Eight cutscene.

Both sides after the scene → Safe Box + Upgrade Component.

Items in this area
- Safe Box × 4
- Pure Lunum × 3
- Storage Expander × 1
- REM chip × 1
- Training Data × 1
05 — Space Elevator
Hatch leads down — save it, sweep the right side first: Safe Box. Stairs down: Upgrade Component.

At the bottom of the stairs, peek to the side for a Mini Cabin.

Drop, Cleanse multiple red barriers. A corner hidden wall has Upgrade Component + two Safe Boxes — hack the red node from inside to exit.

Keep climbing.

Upstairs clear first, then lower door.


Hack light waves, clear enemies, jump across for Upgrade Component + Mod.

Drop back, take the other stair up.

Upstairs: Upgrade Component + Safe Box.

Continue up → another Safe Box and the final Escape Hatch before the boss.

Items in this area
- Safe Box × 5
- Mod × 1
- Mini Cabin × 1
BOSS · Final Boss
Top up Overdrive first.

Patterns
Red circular AoE telegraph → dash out of the radius.

Line attack → side-dodge.

Stasis Net pins it for Cleanse, hack, and shot chains.

Hack → weak point is the head.

Grid with red zones
The hack grid itself changes. Red zones appear and vanish on the grid — wait for gaps, then route through them without touching red.

Stagger → execute.

Dead-filament defense
When it wraps itself in dead filament, Cleanse breaks the shell.

Chase phase
Final sequence: a creature chases you. Use grid-hacks to slow it.

Aim-down-sights onto the red marker — prompt appears, shoot.

Tips
- Cleanse mid-rotation, not on reaction — the cooldown is long
- Stasis Net before every hack attempt, especially during the grid-red-zone phase
- Use Overdrive during the chase phase to buy extra shot windows
Postgame · Unknown Signal & Hidden Ending
Credits roll. A final scene shows Diana at a beach.

Reload the cleared save to enter Unknown Signal mode. Warp to a hidden chamber to meet the Big Cabin. Complete every simulator mission inside to open a back room for:
- Jackhammer weapon
- New outfit
- Black Box Mod
Equip the Black Box Mod and defeat the Final Boss again for a new ending cutscene — Cabin welcomes Hugh back, revealing Hugh survived.

Next
→ Back to Shelter for final cleanup and platinum work.