ENTRY 001 / FIELD MANUAL v1.0● LIVERELEASE / 2026-04-17PLATFORM / PC · PS5 · XSX · NS2PUBLISHER / CAPCOMENTRIES LOGGED / 64IMAGES CATALOGUED / 766● LIVEENTRY 001 / FIELD MANUAL v1.0● LIVERELEASE / 2026-04-17PLATFORM / PC · PS5 · XSX · NS2PUBLISHER / CAPCOMENTRIES LOGGED / 64IMAGES CATALOGUED / 766● LIVE
HOME/WALKTHROUGH/SECTOR 03
SECTOR 03~3hBOSS · Large Bot (Garden Warden)

Sector 3 · Terra Dome

The overgrown biosphere Sector — Entrance, Eco Modeling Lab, Central Hall, Soil Research Center, Terrarium, and the Large Bot (Garden Warden) boss.

Terra Dome is a biosphere gone feral. Trees have grown through the architecture, Lim filaments rope between platforms like vines, and the dome's three subsectors converge on a central elevator that needs two Lim regulators rebooted before it'll move. By the end, you'll fight the Large Bot — a snaking reptilian boss with a tail-sweep problem.

Route Overview

Clear Entrance, take the left loop to reboot the first Lim regulator, return to the central elevator, then take the right loop (Eco Modeling Lab → Soil Research Center → Terrarium) for the second regulator. The boss arena opens when both lifts are online. A post-boss Red Zone needs returning for with a key.

01 — Terra Dome Entrance

Exit platform at Terra Dome arrival
Exit platform at Terra Dome arrival

Right side at the exit: Upgrade Component.

Across the fallen branch walkway, high-left: Upgrade Component.

Upper ledge with Upgrade Component
Upper ledge with Upgrade Component

Ahead, left corner: Upgrade Component. Jump onto a hanging cargo crate, then to the high perch: Safe Box.

Hanging crate to high Safe Box
Hanging crate to high Safe Box

Lancer enemy

At the main gate, a Lancer shows up. Hack it — weak point is the head. The sword-beam attack has long reach; dodge perpendicular.

Lancer with sword-beam attack
Lancer with sword-beam attack

Through the gate, operate the Lim regulator → unlocks the first Escape Hatch.

Walk up the branch next to the central elevator for a REM chip.

Central elevator branch climb
Central elevator branch climb

REM chip at the end of the branch
REM chip at the end of the branch

The central elevator is jammed by tree growth — you need to reboot two Lim regulators in separate loops. Go left first.

Left-side elevator door
Left-side elevator door

A / B branch split

Clear enemies, ride an elevator up. A branching choice: A-route vs B-route — different enemy compositions.

A or B route branch
A or B route branch

Further in, another split:

  • Left path · Safe Box
  • Right path · Upgrade Component + Safe Box

Second path split
Second path split

Full collection requires doing both. Play one now, come back for the other after a Shelter stop.

Paths merge; another Safe Box drops.

Next choice: left into a Red Zone for Pure Lunum (need the key), or right drop (no collectible). Take left if you stocked keys.

Red Zone / right-drop split
Red Zone / right-drop split

Blaster enemy

Paths merge again; meet a Blaster — weak points are the four protrusions on its top.

Blaster enemy
Blaster enemy

Continue, right side shows a deer hologram. Left room: Mod + Training Data. Wall-rail up for the Pulse Carbine weapon, then reboot the first Lim regulator.

Mod and Training Data room
Mod and Training Data room

Pulse Carbine pickup
Pulse Carbine pickup

Items in this area

  • Upgrade Components × 3+
  • Safe Box × 4
  • Pure Lunum (Red Zone)
  • Mod × 1
  • REM chip × 1
  • Training Data × 1
  • Pulse Carbine · dropped weapon

02 — Eco Modeling Lab

Back at the central elevator, take the right path this time. You'll cross a butterfly scene.

Butterfly cutscene path
Butterfly cutscene path

Cultivation Chip puzzle

Stairs are broken. Grab a Cultivation Chip from under the red tree in a lower hollow, install it → stairs extend.

Cultivation Chip pickup under red tree
Cultivation Chip pickup under red tree

Upstairs right = hidden wall → Safe Box + Upgrade Component (one sits behind lasers; disable from outside later).

Hidden wall loot room
Hidden wall loot room

Laser-blocked Upgrade Component
Laser-blocked Upgrade Component

Mini Cabin and the three-chip map

Look up: Mini Cabin on a high branch. Left of the door: Upgrade Component. Open door, step out.

Branch Mini Cabin
Branch Mini Cabin

You need three Cultivation Chips to rebuild a path.

  • Left · clear a Lim barrier → Upgrade Component in a cave
  • Right · Escape Hatch (Red Zone locked; come back with a key)

Escape Hatch and Red Zone area
Escape Hatch and Red Zone area

Jump from the Hatch stairs to the opposite platform: Upgrade Component.

Stairs-jump Upgrade Component
Stairs-jump Upgrade Component

Platform route
Platform route

Down the stairs: first Cultivation Chip. Ahead: Upgrade Component.

First Cultivation Chip spot
First Cultivation Chip spot

Right corner from there: REM chip. Then go left.

REM chip corner
REM chip corner

Forks and hidden walls

Fork: right first.

Fork pointer
Fork pointer

Inside the cave: Upgrade Component. Hidden wall beside it → climb up for a Mod. Back out, cross to the right path, clear a barrier for a Safe Box.

Cave interior with Mod and Safe Box
Cave interior with Mod and Safe Box

Hidden Mod route
Hidden Mod route

Back to the stairs behind the Hatch, grab the Sticky Bombs weapon.

Sticky Bombs pickup
Sticky Bombs pickup

Top of the climb = second Cultivation Chip.

Second Cultivation Chip
Second Cultivation Chip

Drop down first, clear extra loot: Safe Box, plus a laser-hallway REM chip.

Drop-down Safe Box
Drop-down Safe Box

Laser hallway REM chip
Laser hallway REM chip

Return up, open the room for a Red Gate Key + Upgrade Component + Mod, and activate the next Escape Hatch.

Red Gate Key room
Red Gate Key room

Escape Hatch unlock
Escape Hatch unlock

Open the next arena door, clear enemies, pick up another Upgrade Component.

Arena clear and Upgrade Component
Arena clear and Upgrade Component

Exit → third Cultivation Chip.

Third Cultivation Chip
Third Cultivation Chip

Drop down — you land right at the Red Zone.

Red Zone loot: stair corner Upgrade Component, lower laser corridor Upgrade Component, upper fight drops Pure Lunum + Mod.

Red Zone interior
Red Zone interior

Install all three Cultivation Chips, path extends up.

All-three installed
All-three installed

Clear, exit for Pure Lunum. Right-side hidden wall → Safe Box. Then left.

Hidden wall off the exit
Hidden wall off the exit

Lower corner: Upgrade Component. Interact with the console to unlock extra weapon slots, then continue to the second Lim regulator.

Weapon slot console
Weapon slot console

Items in this area

  • Sticky Bombs · dropped weapon
  • Red Gate Key
  • Safe Box × 4
  • Pure Lunum × 2
  • Mod × 3
  • REM chip × 2
  • Mini Cabin × 1

03 — Central Hall (Upper)

Reboot the second regulator → back to the central elevator, now unstuck. Before dropping, note the Safe Box at the lower-left and grab it (or ride up first, drop for it second pass — both work).

Upper Central Hall vantage
Upper Central Hall vantage

Alternate Safe Box approach
Alternate Safe Box approach

Ride up — Escape Hatch by the elevator. Adjacent ledges:

  • Mod · platform beside the elevator
  • Upgrade Component · platform below the Mod

Mod pickup near the elevator
Mod pickup near the elevator

Up the stairs, behind the tree root: Upgrade Component.

Root-hidden Upgrade Component
Root-hidden Upgrade Component

Items in this area

This page mainly finishes off 01's collection list: Safe Box × 1, Mod × 1, plus scattered Upgrade Components.

04 — Soil Research Center

Past the Escape Hatch → forest zone. Right fork first: Safe Box.

Forest fork Safe Box
Forest fork Safe Box

Beach cutscene and invisibles

Post-cutscene, a cave-mouth Lim barrier hides Training Data below.

Cave-mouth Lim barrier
Cave-mouth Lim barrier

Back on the beach, across the mouth → Upgrade Component behind a large rock.

Beach rock Upgrade Component
Beach rock Upgrade Component

Four-lock door ahead. Hack the two adjacent red nodes, then take the right cave.

Four-lock door
Four-lock door

Invisible enemies inside. Clear them, hack a red node, grab the Photon Laser weapon.

Photon Laser pickup
Photon Laser pickup

Mini Cabin and filament climb

Ride up. Along the corridor, left side branch: Mini Cabin.

Corridor Mini Cabin
Corridor Mini Cabin

Enter, right-turn for a Safe Box, then left to hack a red node.

Side Safe Box
Side Safe Box

Exit to the platform, follow a hanging Lim filament downward for a Safe Box.

Filament Safe Box route
Filament Safe Box route

The four-lock door on the beach is now open → Escape Hatch.

Beach Escape Hatch
Beach Escape Hatch

Light-wave machine

Ride an elevator down. A machine shoots light waves — contact temporarily blocks hacking. Jump over the waves, quickly hack the emitter — it changes color and will even hack passing enemies for you.

Corner by the elevator = hidden wall → Safe Box.

Elevator hidden wall
Elevator hidden wall

Left: clear barrier, Safe Box. Right door: Safe Box at end, then operate a machine to clear tree roots.

Two-side loot split
Two-side loot split

New path opens.

Cleared root passage
Cleared root passage

Drop, clear enemies. Side bedroom: Safe Box.

Bedroom Safe Box
Bedroom Safe Box

Exit door, left clear barrier → REM chip. Then through the yellow barrier for a big fight.

REM chip corner
REM chip corner

Tricky Mini Cabin

Near the REM chip, a Mini Cabin sits behind glass. Shoot through a gap on the side.

Mini Cabin through the glass gap
Mini Cabin through the glass gap

Through the yellow barrier, upper deck has two Safe Boxes. Grab before or after combat — your call.

Upper-deck Safe Box loot
Upper-deck Safe Box loot

Second Safe Box on the deck
Second Safe Box on the deck

Post-fight, exit → Pure Lunum.

Pure Lunum pickup
Pure Lunum pickup

Jump in, clear barrier → Safe Box. Small right door → elevator. Walk to the end first for an Upgrade Component, then take the elevator for the next Escape Hatch.

Elevator to next Escape Hatch
Elevator to next Escape Hatch

Items in this area

  • Photon Laser · dropped weapon
  • Safe Box × 10
  • Pure Lunum × 1
  • REM chip × 1
  • Training Data × 1
  • Mini Cabin × 2

05 — Terrarium

Upgrade Component behind the elevator. Along the Hatch side, hack a red node at the end to open the door.

Terrarium transition door
Terrarium transition door

A Red Zone on the other side — no key yet. Skip, drop through the middle door to the boss.

Middle door to boss
Middle door to boss

BOSS · Large Bot (Garden Warden)

Location: bottom of the Terrarium drop Phases: 2 (tail-sweep, then laser leap) Weak Points: head, glowing tail tip, belly

Top up Overdrive on the local adds.

Opening

Charge = side-dash clear.

Charge animation
Charge animation

Tail forward + glowing both ends = incoming sweep. Jump or back-dash.

Tail sweep tell
Tail sweep tell

Weak points after hack: head, glowing tail tip, and belly.

Head weak-point shot
Head weak-point shot

Belly shot angle
Belly shot angle

Mid-fight

Grab resupply around the arena. Decoy Generator grabs aggro, Stasis Net locks it in place for weak-point shots.

Stasis Net lock-down
Stasis Net lock-down

~50% HP: it leaps to a perch and fires laser arcs. Thread the gaps.

It also shoots bombs — hack them mid-air to reflect back at itself.

Laser leap phase
Laser leap phase

Execution and reward

Staggered prompt = sprint in to execute.

Execution prompt
Execution prompt

Rewards

  • Tier 3 License Key
  • Reboot the final Lim regulator after the fight
  • A permanent Escape Hatch spawns in the arena

Post-boss Escape Hatch
Post-boss Escape Hatch

Back at the Shelter, the new Stamp Club rewards a Red Gate Key and a three-line reward: Code Generator weapon. With the key, revisit Terrarium's Red Zone for Pure Lunum + Storage Expander.

Terrarium Red Zone clear
Terrarium Red Zone clear

Tips

  • Reflect its bombs back — you'll chunk the fight by thirds
  • Tail hits both horizontally and vertically, so jump-back beats a forward dodge
  • The perch phase has bulk ammo; reload before climbing down

Next

→ Continue to Sector 4 · Lunum Mines